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Bücher 1 Board games in the CLIL classroom
Berlin : De Gruyter Mouton, [2024]
Vorhanden in Leipzig Vorhanden in Frankfurt
Online Ressourcen 2 Essays on stochastic games and learning in intertemporal choice
Poensgen, David. - Frankfurt am Main : Universitätsbibliothek Johann Christian Senckenberg, 2024
Online Ressource
Online Ressourcen 3 Games and Learning Alliance
Cham : Springer Nature Switzerland, 2024, 1st edition 2024
Online Ressource
Online Ressourcen 4 Integral and Inverse Reinforcement Learning for Optimal Control Systems and Games
Lian, Bosen. - Cham : Springer Nature Switzerland, Imprint: Springer, 2024, 1st ed. 2024
Online Ressource
Artikel 5 Combining Inquiry, Universal Design for Learning, Alternate Reality Games and Augmented Reality Technologies in Science Education: The IB-ARGI Approach and the Case of Magnetman
Enthalten in Journal of science education and technology 2.7.2024: 1-26
Online Ressource
Artikel 6 Analytics of motivational factors of educational video games: LDA topic modeling and the 6 C’s learning motivation model
Enthalten in Education and information technologies 7.5.2024: 1-34
Online Ressource
Artikel 7 Knowledge check-based concept mapping in digital games: impacts on students’ learning performance and behaviors
Enthalten in Educational technology research and development 24.4.2024: 1-28
Online Ressource
Artikel 8 Relative effectiveness of simulation games, blended learning, and interactive multimedia in basic science achievement of varying ability pupils
Enthalten in Education and information technologies 9.1.2024: 1-20
Online Ressource
Online Ressourcen 9 Board Games in the CLIL Classroom
Berlin/Boston : De Gruyter Mouton, 2023
Online Ressource
Bücher 10 Comprehensible knowledge base extraction for learning agents
Apeldoorn, Daan. - Aachen : Verlag Mainz, 2023, 1. Auflage
Vorhanden in Leipzig Vorhanden in Frankfurt


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