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Ergebnis der Suche nach: tit all "Learning and Games"
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Artikel 1 From games to gains using geogebra: investigating microgames and augmented reality in affecting student motivation, confidence and problem-solving strategies in learning mathematics
Enthalten in Education and information technologies 21.5.2025: 1-32
Online Ressource
Artikel 2 Learning in public goods games: the effects of uncertainty and communication on cooperation
Enthalten in Neural computing & applications 30.1.2025: 1-34
Online Ressource
Artikel 3 The effect of learning computational thinking skills through educational board games on students’ cognitive styles, cognitive behaviors, and learning effectiveness
Enthalten in Asia Pacific education review 20.1.2025: 1-14
Online Ressource
Online Ressourcen 4 Learning Soccer in Elementary School: Using Teaching Games for Understanding and Digital Media
Greve, Steffen. - Lüneburg : Medien- und Informationszentrum, Leuphana Universität Lüneburg, 2024
Online Ressource
Online Ressourcen 5 On the Complexity of Computing Sparse Equilibria and Lower Bounds for No-Regret Learning in Games
Anagnostides, Ioannis. - Wadern : Schloss Dagstuhl – Leibniz-Zentrum für Informatik, 2024
Online Ressource
Artikel 6 Video Games and Literacy Learning: Exploring the Research on Serious and Entertainment Games
Enthalten in Technology, knowledge and learning 19.10.2024: 1-29
Online Ressource
Artikel 7 Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review
Enthalten in Education and information technologies 27.8.2024: 1-28
Online Ressource
Artikel 8 Sophisticated reasoning, learning, and equilibrium in repeated games with imperfect feedback
Enthalten in Economic theory 9.7.2024: 1-44
Online Ressource
Artikel 9 Das 4C Modell – Anwendungspotenziale von Large Language Models in innovativen Lernumgebungen zur beruflichen Schriftsprachförderung
Enthalten in Sprache im Beruf Bd. 7, 2024, Nr. 2: 218-231
Online Ressource
Artikel 10 Combining Inquiry, Universal Design for Learning, Alternate Reality Games and Augmented Reality Technologies in Science Education: The IB-ARGI Approach and the Case of Magnetman
Enthalten in Journal of science education and technology 2.7.2024: 1-26
Online Ressource


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