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1 |
Learning in public goods games: the effects of uncertainty and communication on cooperation Enthalten in Neural computing & applications 30.1.2025: 1-34
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2 |
Learning Soccer in Elementary School: Using Teaching Games for Understanding and Digital Media Greve, Steffen. - Lüneburg : Medien- und Informationszentrum, Leuphana Universität Lüneburg, 2024
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3 |
On the Complexity of Computing Sparse Equilibria and Lower Bounds for No-Regret Learning in Games Anagnostides, Ioannis. - Wadern : Schloss Dagstuhl – Leibniz-Zentrum für Informatik, 2024
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4 |
Sophisticated reasoning, learning, and equilibrium in repeated games with imperfect feedback Enthalten in Economic theory 9.7.2024: 1-44
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5 |
Analytics of motivational factors of educational video games: LDA topic modeling and the 6 C’s learning motivation model Enthalten in Education and information technologies 7.5.2024: 1-34
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6 |
Relative effectiveness of simulation games, blended learning, and interactive multimedia in basic science achievement of varying ability pupils Enthalten in Education and information technologies 9.1.2024: 1-20
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7 |
Beyond playful learning Brauner, Philipp Michael. - Aachen : Universitätsbibliothek der RWTH Aachen, 2022
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8 |
Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games Röpke, René. - Aachen : Universitätsbibliothek der RWTH Aachen, 2022
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9 |
The Potential for Using Video Games to Teach Geoscience: Learning About the Geology and Geomorphology of Hokkaido (Japan) from Playing Pokémon Legends: Arceus Enthalten in Geoscience communication discussions 07.06.2022: 1-22. 22 S.
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10 |
The potential for using video games to teach geoscience: learning about the geology and geomorphology of Hokkaido (Japan) from playing <italic>Pokémon Legends: Arceus</italic> Enthalten in Geoscience communication Bd. 5, 2022, Nr. 4: 325-337. 13 S.
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