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1 |
Board games in the CLIL classroom Berlin : De Gruyter Mouton, [2024]
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2 |
Comprehensible knowledge base extraction for learning agents Apeldoorn, Daan. - Aachen : Verlag Mainz, 2023, 1. Auflage
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3 |
Mutual learning between the language games of science and religion Bagheri Noaparast, Zoheir. - Baden-Baden, Germany : Academia, 2023, 1st edition
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4 |
[90 beliebte Aktionstabletts für Feinmotorik, Konzentration, Logik und Zahlen] 90 Montessori activity trays Eriks, Thea. - Berlin : Oneiros Verlag, [2022]
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5 |
Gamification for innovators and entrepreneurs Breuer, Henning. - Berlin : De Gruyter, [2022]
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6 |
Gaming SEL Farber, Matthew. - New York : Peter Lang, [2021]
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7 |
A machine learning perspective on unraveling, modeling and predicting player behavior in digital games Sifa, Rafet. - Bonn, 2019
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8 |
Games and cases for learning and teaching inventiveness Kaiserslautern : Synnovating, 2019
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9 |
Choosing and Using Digital Games in the Classroom Becker, Katrin. - Cham : Springer International Publishing, 2018, Softcover reprint of the original 1st edition 2017
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Verlagsinformation
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10 |
Game-based learning in action Farber, Matthew. - New York : Peter Lang, [2018]
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