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1 |
The Silicon Valley paradox: A qualitative interview study on the social, cultural, and ideological foundations of a global innovation center Enthalten in Communications Bd. 50, 2025, Nr. 2: 347-367. 21 S.
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2 |
Mobile learning in the classroom – Should students bring mobile devices for learning, or should these be provided by schools? Enthalten in Education and information technologies 3.12.2024: 1-34
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3 |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder Schatto-Eckrodt, Tim. - Münster : Universitäts- und Landesbibliothek Münster, 2022
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4 |
The interplay of gaming disorder, gaming motivations, and the dark triad Tang, Wai Yen. - Münster : Universitäts- und Landesbibliothek Münster, 2022
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5 |
The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience Wehden, Lars-Ole. - Münster : Universitäts- und Landesbibliothek Münster, 2022
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6 |
Demystifying Social Bots: On the Intelligence of Automated Social Media Actors Assenmacher, Dennis. - Ludwig-Maximilians-Universität München, 2020
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7 |
Dark Participation Quandt, Thorsten. - Münster : Universitäts- und Landesbibliothek Münster, 2019
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8 |
The Moral Gatekeeper? Moderation and Deletion of User-Generated Content in a Leading News Forum Boberg, Svenja. - Münster : Universitäts- und Landesbibliothek Münster, 2019
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9 |
The Role of Online Communication in Long-Term Cyberbullying Involvement Among Girls and Boys Enthalten in Journal of youth and adolescence 29.7.2016: 1-15
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10 |
Cyberbullying at schools: A longitudinal research project Enthalten in Diskurs Kindheits- und Jugendforschung Bd. 9, 2014, Nr. 1: 17-18
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