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Ergebnis der Suche nach: tit all "Human-Computer Interaction"
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Link zu diesem Datensatz | https://d-nb.info/1367212162 |
Art des Inhalts | Konferenzschrift |
Titel | Human-Computer Interaction : 10th Iberoamerican Conference, HCI-COLLAB 2024, Pereira, Colombia, June 4–7, 2024, Revised Selected Papers / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Carlos Augusto Meneses Escobar |
Person(en) |
Agredo Delgado, Vanessa (Herausgeber) Ruiz, Pablo H. (Herausgeber) Meneses Escobar, Carlos Augusto (Herausgeber) |
Organisation(en) | SpringerLink (Online service) (Sonstige) |
Ausgabe | 1st ed. 2025 |
Verlag | Cham : Springer Nature Switzerland, Imprint: Springer |
Zeitliche Einordnung | Erscheinungsdatum: 2025 |
Umfang/Format | Online-Ressource, XIII, 356 p. 130 illus., 115 illus. in color. : online resource. |
Andere Ausgabe(n) |
Printed edition:: ISBN: 978-3-031-91327-3 Printed edition:: ISBN: 978-3-031-91329-7 |
Inhalt | -- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0. -- A methodological overview about hand tracking and cognitive influences in virtual reality. -- A usable usability test: a practical and visual approach for carrying out moderate usability testing. -- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting. -- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder. -- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics. -- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study. -- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function. -- Evaluation Heuristics to Improve Usability in Ecommerce Platforms. -- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults. -- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus. -- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR. -- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach. -- Gamified interactive multimedia experiences in the organizational context: a systematic review. -- Guide for strengthening the building of shared understanding in requirements engineering activities. -- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder. -- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature. -- Measure of Coolness on the Blind User Experience. -- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population. -- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives. -- Sign Language to Colombian Formal Language Translator Software. -- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina. -- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic. -- Usability and accessibility evaluation in small software development companies: a bibliometric analysis. -- Videogames and addiction: Strategies for a Healthy Gameplay. -- Writing UX requirements in acceptance criteria: a case study in startups |
Persistent Identifier |
URN: urn:nbn:de:101:1-2505300409048.828444307499 DOI: 10.1007/978-3-031-91328-0 |
URL | https://doi.org/10.1007/978-3-031-91328-0 |
ISBN/Einband/Preis | 978-3-031-91328-0 |
Sprache(n) | Englisch (eng) |
Beziehungen | Communications in Computer and Information Science ; 2332 |
DDC-Notation | 006.3 (maschinell ermittelte DDC-Kurznotation) |
Sachgruppe(n) | 004 Informatik |
Online-Zugriff | Archivobjekt öffnen |
