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Online Ressourcen
Link zu diesem Datensatz https://d-nb.info/1356258727
Titel Human-Computer Interaction. Design and Research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7–9, 2024, Proceedings, Part II / edited by Nimmi Rangaswamy, Gavin Robert Sim, Pranjal Protim Borah
Person(en) Rangaswamy, Nimmi (Herausgeber)
Sim, Gavin Robert (Herausgeber)
Borah, Pranjal Protim (Herausgeber)
Organisation(en) SpringerLink (Online service) (Sonstige)
Ausgabe 1st ed. 2025
Verlag Cham : Springer Nature Switzerland, Imprint: Springer
Zeitliche Einordnung Erscheinungsdatum: 2025
Umfang/Format Online-Ressource, XVI, 380 p. 154 illus., 126 illus. in color. : online resource.
Andere Ausgabe(n) Printed edition:: ISBN: 978-3-031-80831-9
Printed edition:: ISBN: 978-3-031-80833-3
Inhalt -- Track - Game Design. -- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India. -- How does Games User Research measure and guide haptic experience design? A Critical Review. -- Gamified Pathway’- A Framework for Enhancing User Journeys. -- Dhar-Pakad’ - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design. -- Branch Master: A Binary Search Tree Based Board Game. -- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment. -- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils. -- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'. -- A Methodological Discourse on Second-Order Nature in Board Games. -- Track - Student Research Consortium . -- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception. -- Chordex: A Wearable Chorded Keyboard for Malayalam. .-The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism. -- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots. -- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group. -- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology. -- Exploration of Gesture-Based Text Input System for Indic Languages. -- Integration of Social Design with ICT to Promote Sustainability. -- Track - Posters and Demos. -- ARoma: Augmented Reality Olfactory Menu Application. -- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online. -- Camera-based ASL Alphabet Recognition Using Hand Landmark Features. -- Eyecare for all, a service design approach. -- Absent Networks: Finding Wellness Through Shared Interests. -- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being. -- Track - Artworks and Installations. -- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design. -- Dreamcatcher - a real-time generative art studying subconscious imageries. -- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives
Persistent Identifier URN: urn:nbn:de:101:1-2502140307222.163859789978
DOI: 10.1007/978-3-031-80832-6
URL https://doi.org/10.1007/978-3-031-80832-6
ISBN/Einband/Preis 978-3-031-80832-6
Sprache(n) Englisch (eng)
Beziehungen Communications in Computer and Information Science ; 2338
DDC-Notation 004.019 (maschinell ermittelte DDC-Kurznotation)
Sachgruppe(n) 004 Informatik

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