Katalog der Deutschen Nationalbibliothek
Ergebnis der Suche nach: tit all "Human-Computer Interaction"
![]() |
|
Link zu diesem Datensatz | https://d-nb.info/1356258727 |
Titel | Human-Computer Interaction. Design and Research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7–9, 2024, Proceedings, Part II / edited by Nimmi Rangaswamy, Gavin Robert Sim, Pranjal Protim Borah |
Person(en) |
Rangaswamy, Nimmi (Herausgeber) Sim, Gavin Robert (Herausgeber) Borah, Pranjal Protim (Herausgeber) |
Organisation(en) | SpringerLink (Online service) (Sonstige) |
Ausgabe | 1st ed. 2025 |
Verlag | Cham : Springer Nature Switzerland, Imprint: Springer |
Zeitliche Einordnung | Erscheinungsdatum: 2025 |
Umfang/Format | Online-Ressource, XVI, 380 p. 154 illus., 126 illus. in color. : online resource. |
Andere Ausgabe(n) |
Printed edition:: ISBN: 978-3-031-80831-9 Printed edition:: ISBN: 978-3-031-80833-3 |
Inhalt | -- Track - Game Design. -- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India. -- How does Games User Research measure and guide haptic experience design? A Critical Review. -- Gamified Pathway’- A Framework for Enhancing User Journeys. -- Dhar-Pakad’ - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design. -- Branch Master: A Binary Search Tree Based Board Game. -- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment. -- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils. -- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'. -- A Methodological Discourse on Second-Order Nature in Board Games. -- Track - Student Research Consortium . -- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception. -- Chordex: A Wearable Chorded Keyboard for Malayalam. .-The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism. -- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots. -- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group. -- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology. -- Exploration of Gesture-Based Text Input System for Indic Languages. -- Integration of Social Design with ICT to Promote Sustainability. -- Track - Posters and Demos. -- ARoma: Augmented Reality Olfactory Menu Application. -- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online. -- Camera-based ASL Alphabet Recognition Using Hand Landmark Features. -- Eyecare for all, a service design approach. -- Absent Networks: Finding Wellness Through Shared Interests. -- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being. -- Track - Artworks and Installations. -- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design. -- Dreamcatcher - a real-time generative art studying subconscious imageries. -- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives |
Persistent Identifier |
URN: urn:nbn:de:101:1-2502140307222.163859789978 DOI: 10.1007/978-3-031-80832-6 |
URL | https://doi.org/10.1007/978-3-031-80832-6 |
ISBN/Einband/Preis | 978-3-031-80832-6 |
Sprache(n) | Englisch (eng) |
Beziehungen | Communications in Computer and Information Science ; 2338 |
DDC-Notation | 004.019 (maschinell ermittelte DDC-Kurznotation) |
Sachgruppe(n) | 004 Informatik |
Online-Zugriff | Archivobjekt öffnen |
