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Online Ressourcen
Link zu diesem Datensatz https://d-nb.info/1374188905
Titel Computer Animation and Social Agents : 38th International Conference, CASA 2025, Strasbourg, France, June 2–4, 2025, Proceedings / edited by Christos Mousas, Hyewon Seo, Daniel Thalmann, Frederic Cordier
Person(en) Mousas, Christos (Herausgeber)
Seo, Hyewon (Herausgeber)
Thalmann, Daniel (Herausgeber)
Cordier, Frederic (Herausgeber)
Organisation(en) SpringerLink (Online service) (Sonstige)
Ausgabe 1st ed. 2026
Verlag Singapore : Springer Nature Singapore, Imprint: Springer
Zeitliche Einordnung Erscheinungsdatum: 2026
Umfang/Format Online-Ressource, XII, 316 p. 116 illus., 102 illus. in color. : online resource.
Andere Ausgabe(n) Printed edition:: ISBN: 978-981-9500-99-4
Printed edition:: ISBN: 978-981-9501-01-4
Inhalt -- Speech-Driven 3D Facial Animation with Regional Attention for Style Capture. -- Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and Media. -- Exploring Cultural Heritage with AR: The TAM Case Study of Nvshu. -- Motion Style Transfer: Methods, Challenges, and Future Directions. -- ReDACT: Reconstructing Detailed Avatar with Controllable Texture. -- ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRF. -- Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning between Images and Music. -- Text-driven Tree Modeling via CLIP-based Optimization. -- Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual Reality. -- Visualizing the Invisible: An Efficient Framework for Microscopic Visualization. -- A Design Study on Contextual and Interactive Serious Games for Children’s Learning of Chinese Character Culture. -- Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance Systems. -- Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-based Refinement Framework. -- Simulation of Ball Levitation with SPH. -- Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning Experience. -- STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action Detection. -- User Interface for Controlling Crowd in Metaverse Using Spatial Controller. -- Immersion Discrepancies in Educational Serious Games Among Children's Age Groups. -- Unsupervised Salient Object Detection with Pseudo-Labels Refinement. -- Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data Sets
Persistent Identifier URN: urn:nbn:de:101:1-2508190405396.514546122589
DOI: 10.1007/978-981-95-0100-7
URL https://doi.org/10.1007/978-981-95-0100-7
ISBN/Einband/Preis 978-981-95-0100-7
Sprache(n) Englisch (eng)
Beziehungen Lecture Notes in Computer Science ; 15915
DDC-Notation 006.69 (maschinell ermittelte DDC-Kurznotation)
Sachgruppe(n) 004 Informatik

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