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Link zu diesem Datensatz | https://d-nb.info/1374188905 |
Titel | Computer Animation and Social Agents : 38th International Conference, CASA 2025, Strasbourg, France, June 2–4, 2025, Proceedings / edited by Christos Mousas, Hyewon Seo, Daniel Thalmann, Frederic Cordier |
Person(en) |
Mousas, Christos (Herausgeber) Seo, Hyewon (Herausgeber) Thalmann, Daniel (Herausgeber) Cordier, Frederic (Herausgeber) |
Organisation(en) | SpringerLink (Online service) (Sonstige) |
Ausgabe | 1st ed. 2026 |
Verlag | Singapore : Springer Nature Singapore, Imprint: Springer |
Zeitliche Einordnung | Erscheinungsdatum: 2026 |
Umfang/Format | Online-Ressource, XII, 316 p. 116 illus., 102 illus. in color. : online resource. |
Andere Ausgabe(n) |
Printed edition:: ISBN: 978-981-9500-99-4 Printed edition:: ISBN: 978-981-9501-01-4 |
Inhalt | -- Speech-Driven 3D Facial Animation with Regional Attention for Style Capture. -- Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and Media. -- Exploring Cultural Heritage with AR: The TAM Case Study of Nvshu. -- Motion Style Transfer: Methods, Challenges, and Future Directions. -- ReDACT: Reconstructing Detailed Avatar with Controllable Texture. -- ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRF. -- Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning between Images and Music. -- Text-driven Tree Modeling via CLIP-based Optimization. -- Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual Reality. -- Visualizing the Invisible: An Efficient Framework for Microscopic Visualization. -- A Design Study on Contextual and Interactive Serious Games for Children’s Learning of Chinese Character Culture. -- Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance Systems. -- Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-based Refinement Framework. -- Simulation of Ball Levitation with SPH. -- Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning Experience. -- STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action Detection. -- User Interface for Controlling Crowd in Metaverse Using Spatial Controller. -- Immersion Discrepancies in Educational Serious Games Among Children's Age Groups. -- Unsupervised Salient Object Detection with Pseudo-Labels Refinement. -- Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data Sets |
Persistent Identifier |
URN: urn:nbn:de:101:1-2508190405396.514546122589 DOI: 10.1007/978-981-95-0100-7 |
URL | https://doi.org/10.1007/978-981-95-0100-7 |
ISBN/Einband/Preis | 978-981-95-0100-7 |
Sprache(n) | Englisch (eng) |
Beziehungen | Lecture Notes in Computer Science ; 15915 |
DDC-Notation | 006.69 (maschinell ermittelte DDC-Kurznotation) |
Sachgruppe(n) | 004 Informatik |
Online-Zugriff | Archivobjekt öffnen |
