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Online Ressourcen
Link zu diesem Datensatz https://d-nb.info/1375053140
Titel Immersive Learning Research Network : 11th International Conference, iLRN 2025, Chicago, IL, USA, June 15–19, 2025, Revised Selected Papers / edited by Jule M. Krüger, Matthew Schmidt, Anastasios Mikropoulos, George Koutromanos, Daniela Pedrosa, Dennis Beck, Stylianos Mystakidis, Genevieve Smith-Nunes, Anasol Peña-Rios, Jonathon Richter
Person(en) Krüger, Jule Marleen (Herausgeber)
Schmidt, Matthew (Herausgeber)
Mikropoulos, Anastasios (Herausgeber)
Koutromanos, George (Herausgeber)
Pedrosa, Daniela (Herausgeber)
Beck, Dennis (Herausgeber)
Mystakidis, Stylianos (Herausgeber)
Smith-Nunes, Genevieve (Herausgeber)
Peña-Rios, Anasol (Herausgeber)
Richter, Jonathon (Herausgeber)
Organisation(en) SpringerLink (Online service) (Sonstige)
Ausgabe 1st ed. 2026
Verlag Cham : Springer Nature Switzerland, Imprint: Springer
Zeitliche Einordnung Erscheinungsdatum: 2026
Umfang/Format Online-Ressource, XXI, 396 p. 123 illus., 100 illus. in color. : online resource.
Andere Ausgabe(n) Printed edition:: ISBN: 978-3-031-98079-4
Printed edition:: ISBN: 978-3-031-98081-7
Inhalt -- Foundations in Immersive Learning Research and Theory: -- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning. -- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience. -- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal. -- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update. -- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective. -- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms. -- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience. -- Assessment and Evaluation (A&E): -- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective. -- Exploring the Benefits of Immersive Technologies in Elementary Physical Education. -- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat. -- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design. -- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework. -- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy. -- STEM Education (STEM) -- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education. -- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers. -- Medical & Healthcare Education (MHE): -- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students. -- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning. -- Workforce Development & Industry Training (WDIT): -- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees. -- Self and Co-regulated Learning with Immersive Learning Environments (SCILE): -- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework. Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects: -- Immersive Learning in Teaching Geomatics for Engineering Students. -- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention. -- SpecialTrack 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges): -- Immersion for AI: Immersive Learning with Artificial Intelligence. -- Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency: -- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning
Persistent Identifier URN: urn:nbn:de:101:1-2508290409134.108367107395
DOI: 10.1007/978-3-031-98080-0
URL https://doi.org/10.1007/978-3-031-98080-0
ISBN/Einband/Preis 978-3-031-98080-0
Sprache(n) Englisch (eng)
Beziehungen Communications in Computer and Information Science ; 2598
Sachgruppe(n) 370 Erziehung, Schul- und Bildungswesen

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