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Link zu diesem Datensatz | https://d-nb.info/1375053140 |
Titel | Immersive Learning Research Network : 11th International Conference, iLRN 2025, Chicago, IL, USA, June 15–19, 2025, Revised Selected Papers / edited by Jule M. Krüger, Matthew Schmidt, Anastasios Mikropoulos, George Koutromanos, Daniela Pedrosa, Dennis Beck, Stylianos Mystakidis, Genevieve Smith-Nunes, Anasol Peña-Rios, Jonathon Richter |
Person(en) |
Krüger, Jule Marleen (Herausgeber) Schmidt, Matthew (Herausgeber) Mikropoulos, Anastasios (Herausgeber) Koutromanos, George (Herausgeber) Pedrosa, Daniela (Herausgeber) Beck, Dennis (Herausgeber) Mystakidis, Stylianos (Herausgeber) Smith-Nunes, Genevieve (Herausgeber) Peña-Rios, Anasol (Herausgeber) Richter, Jonathon (Herausgeber) |
Organisation(en) | SpringerLink (Online service) (Sonstige) |
Ausgabe | 1st ed. 2026 |
Verlag | Cham : Springer Nature Switzerland, Imprint: Springer |
Zeitliche Einordnung | Erscheinungsdatum: 2026 |
Umfang/Format | Online-Ressource, XXI, 396 p. 123 illus., 100 illus. in color. : online resource. |
Andere Ausgabe(n) |
Printed edition:: ISBN: 978-3-031-98079-4 Printed edition:: ISBN: 978-3-031-98081-7 |
Inhalt | -- Foundations in Immersive Learning Research and Theory: -- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning. -- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience. -- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal. -- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update. -- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective. -- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms. -- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience. -- Assessment and Evaluation (A&E): -- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective. -- Exploring the Benefits of Immersive Technologies in Elementary Physical Education. -- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat. -- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design. -- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework. -- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy. -- STEM Education (STEM) -- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education. -- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers. -- Medical & Healthcare Education (MHE): -- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students. -- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning. -- Workforce Development & Industry Training (WDIT): -- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees. -- Self and Co-regulated Learning with Immersive Learning Environments (SCILE): -- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework. Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects: -- Immersive Learning in Teaching Geomatics for Engineering Students. -- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention. -- SpecialTrack 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges): -- Immersion for AI: Immersive Learning with Artificial Intelligence. -- Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency: -- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning |
Persistent Identifier |
URN: urn:nbn:de:101:1-2508290409134.108367107395 DOI: 10.1007/978-3-031-98080-0 |
URL | https://doi.org/10.1007/978-3-031-98080-0 |
ISBN/Einband/Preis | 978-3-031-98080-0 |
Sprache(n) | Englisch (eng) |
Beziehungen | Communications in Computer and Information Science ; 2598 |
Sachgruppe(n) | 370 Erziehung, Schul- und Bildungswesen |
Online-Zugriff | Archivobjekt öffnen |
