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| Link zu diesem Datensatz | https://d-nb.info/1384032320 |
| Titel | ArtsIT, Interactivity and Game Creation : 13th EAI International Conference, ArtsIT 2024, Abu Dhabi, United Arab Emirates, November 13–15, 2024, Proceedings, Part I / edited by Anthony L. Brooks, Domna Banakou, Slavica Ceperkovic |
| Person(en) |
Brooks, Anthony Lewis (Herausgeber) Banakou, Domna (Herausgeber) Ceperkovic, Slavica (Herausgeber) |
| Organisation(en) | SpringerLink (Online service) (Sonstige) |
| Ausgabe | 1st ed. 2026 |
| Verlag | Cham : Springer Nature Switzerland, Imprint: Springer |
| Zeitliche Einordnung | Erscheinungsdatum: 2026 |
| Umfang/Format | Online-Ressource, XXXIV, 348 p. 123 illus., 104 illus. in color. : online resource. |
| Andere Ausgabe(n) |
Printed edition:: ISBN: 978-3-031-97253-9 Printed edition:: ISBN: 978-3-031-97255-3 |
| Inhalt | -- Art & Games. -- A Novel Web-Based Tool for Modelling, Visualising, and Generating Interactions in Interactive Art. -- Multisensory Floral Clock: Enhanced Multisensory Timekeeping with Technological Design. -- Live Coding and Power of Performing Arts. -- Participatory Media Art Documentation: The Relaunch of the Archive of Digital Art (ADA). -- Techniques for Incorporating Humor in Game Design. -- Design and Development of a Serious game as a social critique of the public transportation in Ciudad Juárez, Chihuahua. -- Technical. -- Analyzing Aesthetics of Arabic Handwriting through Hand Kinematics. -- A Study on Reducing Communication‐bound Apprehension in Web Meeting Using Facial Expression Deformation. -- Leader-follower Human-Cobot Improvised Dance using Motion Capture Systems. -- Exploring Everyday Environment Shadow Display Concepts in Immersive VR. -- Research on the Effects of Art Lighting on Creative Work. -- Comparing Spatial Audio Recordings from Commercially Available 360-degree Video Cameras. -- Education. -- What makes teaching Design challenging? An analysis of Design Education challenges in the age of AI. -- Validating AI-Generated Stimuli for Assessing Implicit Weight Bias. -- 5 Applying Strategic Design Thinking in Branding: Insights from Third-Year Visual Communication Students’ Case Studies. -- Increasing outgroup liking through empathy: the catalyzing role of background music in narrative videos of immigrant students. -- Educational Escape Museum with IoT, animation and creative writing elements. -- Co-Creativity in multi-modal interaction with generative AI. -- Human-Centered LLM-Agent User Interface: A Position Paper. -- Evaluation of the Impact of Artificial Intelligence onCreative Narration for Enhancing the Ideation Process at the Individual Level. -- Generative AI in Museums: Design Concepts for an Accessible Digital Mediation Station for a Renaissance Altar. -- Creativity and Visual Communication from Machine to Musician: Sharing a Score through a Robotic Camera. -- Being the Artificial Player: Good Practices in Collective Human-Machine Music Improvisation. -- Evaluating Co-Creativity using Total Information Flow |
| Persistent Identifier |
URN: urn:nbn:de:101:1-2512110308372.021510170803 DOI: 10.1007/978-3-031-97254-6 |
| URL | https://doi.org/10.1007/978-3-031-97254-6 |
| ISBN/Einband/Preis | 978-3-031-97254-6 |
| Sprache(n) | Englisch (eng) |
| Beziehungen | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 650 |
| DDC-Notation | 659.2 (maschinell ermittelte DDC-Kurznotation) |
| Sachgruppe(n) | 650 Management |
| Online-Zugriff | Archivobjekt öffnen |

