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11 |
Crowdsourced interactive computer vision Schwarzer-Becker, Moritz Emanuel. - Heidelberg, 2016
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12 |
Data fusion of surface meshes and volumetric representations Beyer, Andreas. - Heidelberg, 2016
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13 |
Design and application of variable-to-variable length codes Kirchhoffer, Heiner. - Rostock, [2016]
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14 |
Handling artifacts in dynamic depth sequences Gottfried, Jens-Malte. - Heidelberg, 2016
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15 |
Quality-aware content adaptation in digital video streaming Wilk, Stefan. - Darmstadt, 2016
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16 |
Refinements of volume rendering algorithms and their application to non-volumetric data Brix, Tobias. - Münster, 2016
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17 |
Second order minimum energy filtering of joint variational camera motion and depth map reconstructions Berger, Johannes Peter. - Heidelberg, [2016]
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18 |
Segment-wise coding of texture and depth components in 3D video Jäger, Fabian. - Aachen : Shaker Verlag, 2016, [1. Auflage]
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19 |
Supporting graph editing in visual representations Gladisch, Stefan. - Rostock, [2016]
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20 |
An optimizational approach for an algorithmic reassembly of fragmented objects Schäfer, Anja, 2015
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