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31 |
Quantitative 3-D shape features based tumor identification in the fog computing architecture Enthalten in Journal of ambient intelligence and humanized computing 10.2.2018: 1-11
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32 |
An Improved Computing Method for 3D Mechanical Connectivity Rates Based on a Polyhedral Simulation Model of Discrete Fracture Network in Rock Masses Enthalten in Rock mechanics and rock engineering 3.2.2018: 1-12
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33 |
A dual approach for machine-awareness in indoor environment combining pseudo-3D imaging and soft-computing techniques Enthalten in International journal of machine learning and cybernetics 22.6.2016: 1-20
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34 |
Interactive 3D Reconstruction: New Opportunities for Getting CAD-ready Models Schöning, Julius. - Wadern : Schloss Dagstuhl – Leibniz-Zentrum für Informatik, 2015
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35 |
Spieleprogrammierung mit DirectX und C++ Kaiser, Ulrich. - Bonn : Galileo Press, 2007, 2., aktualisierte Aufl.
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36 |
3D Face Processing Wen, Zhen. - New York, NY : Springer New York, 2004
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37 |
Spieleprogrammierung in C++ Kaiser, Ulrich. - Bonn : Galileo Press, 2003, 1. Aufl.
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38 |
An Approximation Algorithm for Computing Shortest Paths in Weighted 3-d Domains Enthalten in Discrete & computational geometry Bd. 50, 1.6.2013, Nr. 1, date:7.2013: 124-184
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39 |
Computing the Detour and Spanning Ratio of Paths, Trees, and Cycles in 2D and 3D Enthalten in Discrete & computational geometry Bd. 39, 3.10.2007, Nr. 1-3, date:3.2008: 17-37
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40 |
Efficient scaling of large language models with mixture of experts and 3D analog in-memory computing Enthalten in Nature computational science Bd. 5, 8.1.2025, Nr. 1, date:1.2025: 13-26
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