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Link zu diesem Datensatz | https://d-nb.info/1374284602 |
Titel | Educational Innovation Through Technology : 13th International Conference, EITT 2024, Macau, China, November 8–10, 2024, Proceedings / edited by Qingtang Liu, Jing Lei, Liming Zhang, Yantao Wei |
Person(en) |
Liu, Qingtang (Herausgeber) Lei, Jing (Herausgeber) Zhang, Liming (Herausgeber) Wei, Yantao (Herausgeber) |
Organisation(en) | SpringerLink (Online service) (Sonstige) |
Ausgabe | 1st ed. 2026 |
Verlag | Singapore : Springer Nature Singapore, Imprint: Springer |
Zeitliche Einordnung | Erscheinungsdatum: 2026 |
Umfang/Format | Online-Ressource, XI, 302 p. 113 illus., 90 illus. in color. : online resource. |
Andere Ausgabe(n) |
Printed edition:: ISBN: 978-981-9515-24-0 Printed edition:: ISBN: 978-981-9515-26-4 |
Inhalt | -- AI-Powered Educational Innovation. -- Empowering Elementary School English Review Lessons with Generative AI: Constructing the RCPA Human-Machine Collaborative Teaching Model. -- Design and Development of an LLM-empowered Arguing Pedagogical Agent with a Personalized Avatar, Movements, and Voice. -- Student Emotion Recognition Research Based on Deep Learning Techniques: An Example of Primary and Secondary School Classrooms. -- The Influence of GAI on the Development of Students’ Higher-Order Thinking Ability: Meta-Analysis Based on Relevant Empirical Studies at Home and Abroad Since 2022. -- Design of Knowledge Graph Solutions to Enhance Resilience in STEM Education. -- Understanding College Students' AI Literacy in Course Essays: A Topic Modeling-Based Method. -- Emotion Recognition for Learners Based on Facial Expressions and BVP Signals. -- Making AI Forget You: Removing Educational Data from Intelligent Education Models. -- A Low-consumption Teaching Role Recognition Method for Teaching Analysis. -- Open Management of Research-oriented Laboratories in Universities Based on an “AI for Science” Paradigm. -- Tech-Enhanced Curriculum & Teaching InnovationsSTE. -- STEM, Cultural Heritage, and Junior High School Labor Curriculum: An Example of the 3-way Luban Lock C-STEAM Project. -- LIDT Framework and Implementation of Life-Oriented Instructional Design for Preschool Children’s Scientific Activities Empowered by Digital Intelligence Technology. -- A Practical Study of AR Technology-enabled Children's Immersion Learning. -- Research on the Construction and Application of a Multi-agent Collaborative Digital Volunteer Education Model. -- Can Information Technology Bridge Cultural Differencesc? Design and Effectiveness Analysis of COIL Based on Intercultural Communication. -- Design, Implementation, and Application of a 3-D Virtual Simulation Visualization Experiment System for Camera Calibration. -- AI-driven Learning Analytics & Assessment. -- Optimizing the Assessment System of Integrated Course Design through Causal Inference. -- Evaluation and Continuous Improvement of Graduation Design Based on Causal Inference. -- Assessment of an AI-Assisted Power Supply Experiment Design Based on Causal Inference. -- A Measurement Method of Knowledge Contribution by Learners During a Design Process. -- Investigating How Self-Recording and Playback Influence Music Students’ Self-Assessment. -- Exploring the Influencing Factors of Pupil Gratification towards Elementary School Library Services: A TAM-Based Study. -- What Characteristics of Social Media Make Teachers' Learning and Training Effective. -- Undersea Adventure (UA): A Stealth Approach to Collaborative Skills Assessment in Schools |
Persistent Identifier |
URN: urn:nbn:de:101:1-2508200408563.521472110537 DOI: 10.1007/978-981-95-1525-7 |
URL | https://doi.org/10.1007/978-981-95-1525-7 |
ISBN/Einband/Preis | 978-981-95-1525-7 |
Sprache(n) | Englisch (eng) |
Beziehungen | Communications in Computer and Information Science ; 2600 |
Sachgruppe(n) | 370 Erziehung, Schul- und Bildungswesen |
Online-Zugriff | Archivobjekt öffnen |
